The Blog Graveyard

Finding myself with a little time to kill this weekend, I began clicking through various bookmark folders in my browser. The most cluttered of these was “Blogs”, a list of a few dozen gaming sites I used to check with some regularity. This folder has stayed by my side for going on two decades. It has moved with me from computer to computer, hard drive to hard drive, browser to browser. A quiet, constant companion. Old. Reliable. But when I started following the links, you can guess what happened. My once vital list of go-to sites had become a graveyard. I clicked. I pruned. Mercilessly, I clicked and pruned some more. And when I had finished, I was left with a skeleton of my formerly robust folder. But at least the branches which remained were alive. It didn’t surprise me, of course. My own blog has doubtless been pruned from…

A Seat at the Table

GDC is always a mixed bag of usefulness and frustration. There are great sessions to hear and participate in, but also disappointments and stinkers. While writing in video games is kind of my thing, I don’t typically find value in attending the narrative roundtables. The useful bits and helpful advice tend to get overshadowed, at least for me, by frustration. There’s always some amount of  complaining from writers who feel slighted by the development process, or who lament the lack of narrative gigs in the business. It’s not that I don’t sympathize with these points of view, but the roundtables can devolve into venting sessions rather than outlets for creative collaboration. Others may disagree. Your mileage may very. So it was with trepidation that I attended a narrative roundtable at this year’s GDC. And whether my fears proved true or I simply turned it into a self-fulfilling prophecy, the talk became what I…

What’s the Point of This?

I went to the trouble of fiddling with a new blog look, so I might as well do something with it. But what? Were I to focus this blog on game design, as Mobhunter (sort of) was, I’d never publish anything–the last several years are evidence of this. Why? In part because I don’t have a lot to say on the subject. I used to enjoy pontificating on MMOs, but the community already does that with far more fervor and volume than I could hope to muster. Perhaps more to the point, I’d rather be known for the things I create than the things I talk about creating. Theories are cool and discussing them can be useful, but my preference is to focus on the work itself. The craft rather than the theory of the craft. So where does that leave this site? I don’t know, exactly. I like to…