Stay in School, Kids

There has been a lot of really good information lately on the nuts-n-bolts of being a game designer. Psychochild serves up an excellent summary of what the work of a designer is really like, including some important tips on communicating your ideas. Brandon Reinhart explains what goes into writing a design document. Mythic’s Paul Barnett (watch this video now!) points out some pitfalls to avoid in game design, and Lum sums up the importance of charisma, which so many of us lack.

You really want to work in this crazy business? Read the stuff above. These folks know of whence they speak.

I have only one small observation to add, based on a common thread that runs through all the above: the importance of learning.

I’ve spoken before about how my degree in English seems on the surface to be an odd fit for this profession, but when all is said and done it might not be so strange. One of the key things I learned when writing research papers is how to present my thesis statements simply and clearly up front, then carefully organize the details that follow in a logical manner. Without knowing it, my English professors could very well be responsible for a large part of the success I’ve had in this industry. Even as a community manager, I was able to get my input considered based not just on the merit of the ideas but on my ability to present them effectively. And that never really occurred to me until reading some of the articles linked above.

Ideas are common as candy. Organizing your ideas and expressing them clearly is an art that needs to be learned in a structured environment. While some have an inherent knack for it, there is no one with a natural skill that would not further benefit from refining their abilities in the proper environment.

If I have a concern about the many colleges that are now offering majors in game design, it’s that they may concentrate too much on the mechanics of making games and less on the critical thinking applicable to general learning. Critical thinking is useful in every profession from plumber to professor, and this is at the heart of what you learn in the core classes at a university. If these game design schools take a technical college approach to learning, the people coming out of them may end up knowing the proficiencies of the job while lacking the structured thinking that is at the core of it. Hopefully this fear is unfounded; time will tell.

So if you want to be a game designer, I encourage you to learn. Whether you study computer science, sociology, philosophy, chemistry, or writing, the discipline your brain picks up will be useful in this industry. It isn’t about being the smartest or having the coolest ideas (I’m proof of that), it’s about being able to communicate them usefully and effectively.

Once your communication skills get you in the door, it’s your hard work that’s going to keep you there. Be ready to work your ass off.

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