Meeting My Adoring Public Was Nearly the End of Me

Timed to coincide with Comic-Con 2006, my employer hosted a block party last Saturday. If you didn’t make it, it’s a shame, because you were invited.

Like many parts of the country, San Diego has been baking in ridiculously uncomfortable temperatures lately. Saturday was wretched, with hot sun and humidity haranguing those of us in attendance. We even managed to fry a couple of the computers used to demo the game in our outdoor kiosks. The heat really took its toll on me later in the evening, when I started feeling like I might have a mild case of heat exhaustion. Big fellas like me weren’t made to be outside in those conditions!

Despite my near-death experience, it was fun to chat with people while drinking foamy beer and eating grilled food. Tours of the offices provided a brief respite from the swelter, as our own Steve Kramer demonstrated some of the tools we use in design. It was good times, and as ever our players proved to be great folks. With hundreds of people coming on buses from Comic-Con, it was like a mini FanFaire.

Comic-Con, by the way, was insane. Shwayder and I went to the “professionals only” preview night on Wednesday, which was swarming with children who apparently somehow make their living in the industry. Stan Lee must be hiring them young these days! I picked up the convention-exclusive Uhura in “Mirror, Mirror” uniform, which will allow me to harken back to my adolescent lust for the lovely lieutenant. I also picked up a new Moon Knight figure, because he’s always been one of my favorite characters and the current Charlie Huston series is incredible.

Anyway, back to the block party. One player with whom I was chatting brought up a common subject that I thought was worth addressing here. He wants to get into the games industry but is finding it hard to get his foot in the door. He said he has written emails to various game designers and called HR departments, but isn’t getting much in the way of responses.

First of all, the way to get your foot in the door is not by emailing random people or even, in most cases, contacting HR departments unsolicited. Most game publishers will post any open positions on their websites and will explain how to get your resume to them.

Ah, but what if you are seeking your first job and don’t have a resume? Your best shot at an industry job is to get in on the ground floor through a spot in quality assurance or customer service. Some companies use a placement service to hire for these positions, so you might need to apply through one of those. After you’ve proven that you’re a generally smart person and a hard worker, eventually other opportunities will open up to you. But expect to pay some dues first.

(Alternately, you can start your own website and make an ass of yourself, hoping that you can trick someone into hiring you. But honestly, that’s a bit harder to pull off these days. Blogs have become so commonplace that it’s a bit tougher to stand out from the crowd. It might still work, though.)

Another question I get asked a lot is whether those game-design degrees advertised by more and more colleges are actually helpful. To be honest, I’m not sure; I can’t say I know of any MMO maker who would consider such a degree as the basis for offering someone fresh out of college a design job. It can’t hurt, but I really don’t think it will be as beneficial as real-world experience.

Basically, there is no guaranteed way to become a part of the games industry (or any other type of career, for that matter) except through hard work. Smart people who apply themselves generally end up where they’re supposed to be.

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