A Brief Glimpse Behind the Curtain

At San Diego Comic-Con (which I did not attend), the 38 Studios team chatted with a few gaming websites who were covering the event. Tamat from Allakhazam talked to our art director, Thom Ang, and got a peek at a pair of concept art pieces from our upcoming MMOG, code-named Copernicus. Click the link to check them out.

No, this isn’t the opening of the information floodgates–we intend to go back to being quiet for a while. But the convention was a fitting opportunity to show off some of the amazing work of our artists, so we did. Hope you enjoy them.

Published by

Moorgard

Steve Danuser, also known as Moorgard, is a a writer, editor, and game designer.

6 thoughts on “A Brief Glimpse Behind the Curtain”

  1. The Copericus Artwork looks great. At least as great as early concept art usually looks. I take the “pretty pcitures” with a grain of salt, but I appreciate the gesture nonetheless. It is also nice to see Thom Ang so enthusiastic about plans for the game, although enthusiasm seems to be a part of the culture at 38 Studios. I too am enthusiastic, but I am certain I am not the only person who finds it difficult to maintain enthusiasm for a game with so little forthcoming information and no formal central community. I am certain the building of an active community for Copericus is on a time table as well. Any word on that oh Guru of Community Relations?

  2. I always love it when the concept art starts seeping out onto the ‘net. :) If its not too much of “l33t Inf0z,” Who painted those two concept pieces?

  3. I always worry, though, when I see someone say that a game is going to be “visually stunning.” That means one of two things; it’s going to be made so through unusual art direction, or it’s going to run like a slide show on most machines because they decided to use “cutting-edge tech.”

    Here’s to the latter.

    I actually care a lot less about “visually stunning” than I do about “consistently gets 60 frames per second, even in town.” I want it to look nice, but the tech can be low, like they did with WoW, or even with Lineage ][.

  4. I too am enthusiastic, but I am certain I am not the only person who finds it difficult to maintain enthusiasm for a game with so little forthcoming information and no formal central community.

    Well, that’s the thing. We’re trying not to overhype the game, and yet any detail we release gets a ton of attention. The way I’d put it is that we want people keeping us in mind and looking forward to the time when we announce the game, but we don’t want folks obsessing over Copernicus for years before the game comes out.

    The community approach is all part of this strategy. Our community presence will come into focus when we can release solid information that can be discussed in a meaningful context–not before.

  5. This is important to give the “right” information to the community you’re right but it’s difficult in the same time to create a community without information.
    This is an endless circle but in this case, I think you made the best choice because I ve in mind eq2 and the “top quest for the frogloks”… Now I prefer your choice of the “right” information.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>