Dear Stargate Worlds Community Team

(Shamelessly stolen from Darren at CSG.)

In light of Mark Jacobs of EA Mythic announcing that WAR won’t have official forums, the folks at Stargate Worlds asked the community whether they wanted official boards for their upcoming game.

Honestly, this shouldn’t even be up for discussion. Allow me to give the SGW crew the correct answer:

YES, you should have official forums. What’s more, you should establish tough but fair rules and enforce the hell out of them.

Everything Mark Jacobs says about the dark side of MMO message boards is absolutely true. But it doesn’t matter, because not having official boards is a poor decision that has been proven to backfire. Here’s why.

  1. First and foremost, it’s YOUR community, paying you a monthly fee for a service–not just a product. You shouldn’t leave any aspect of their care in the hands of strangers.
  2. You can maintain official forums while still encouraging fansites. Keep the core boards in house (general gameplay, tech support, announcements, update notes) while leaving some of the deeper topics for fansites to run with (class forums, raiding, crafting, etc.).
  3. You can keep your community team in constant communication (I mean at least weekly) with approved fansites to keep them up to date on information and assets. Yes, I said approved fansites–ones that prove they can update their sites regularly and maintain sane community standards in order to reflect fairly upon your game.
  4. You can establish clear boundaries for behavior on the official forums early on, thereby preventing things from spiraling out of control. This is one of the things I believe I was most successful at doing as a community manager: I posted rules and made sure they were enforced. I had no fears about banning jackasses from the boards, and neither should you. And the best part is, once you have proven that you mean what you say, the people on the boards will help you keep troublemakers in line.

Yes, things will go badly sometimes. Yes, it will get ugly, and there will be days your community managers will wish they had never been born. You know what? Suck it up. This is what you get paid for. A man don’t set foot on the lot lest he wants to buy, and you better damn well be ready to put your money where your mouth is if you want to play in this league.

Community is awesome. Community sucks. There’s nothing more satisfying. There’s nothing more demoralizing. But I can tell you this: you need to solve legitimate problems no matter where they’re discussed, and it’s far better for you to find them in a place where you control the volume.

Oh, and that “proven to backfire” part I mentioned earlier? I will cite EverQuest’s shutting down of their official boards and Sigil’s decision not to have official forums after the launch of Vanguard as examples. In the case of EQ, it scattered an already fragmenting community across a ton of unconnected boards, leaving it to people like me to put all the pieces together into digestible bits. In Sigil’s case, they talked a big game of building a strong fansite network but let it fall apart before it even began. And just for good measure, I’ll throw in EQ2′s recent woes as an example of what happens when you don’t keep a tight leash on your team’s interaction with the community–it goes to the wolves.

It takes brass balls to be community. It’s not a sport for the timid. But it’s part and parcel of the MMO experience for your customers, and you owe it to them to make it as positive and enjoyable as the game itself.

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