You Can’t Go Home Again

On the fancy new WordPress version of her blog, Adele apologized for recommending LotRO to her readers. She feels the initial enjoyment of the game from the 15 levels offered in beta doesn’t continue to build through the rest of the game. I’ve seen reports of other players saying similar things.

First of all, there’s no need to apologize for recommending a game that’s fun, even if only for a while. Nobody was misled by the reports of LotRO being worthy of purchase. It is a good thing to buy fun, polished games, because that’s how more of them end up getting made.

This touches on a bigger issue, though. Some people who play MMOs seem to think they’re only worth buying if they are equally fun for all players on day one, day two, and day 2,427. And I don’t believe it.

I think this phenomenon originates from the early days of MMOs when there were only a handful of titles to choose from. Whether you were playing M59, UO, AC, or EQ, you had found an online home to which you were absolutely devoted. Many people spent years of their lives in these games, and in fact many still do.

Whenever a game is in beta, you can find threads on the boards posted by potential buyers asking “Is this a game that my friends and I will be able to invest years playing together?” Of course it’s absolutely impossible to determine that either way from a beta (because, you know, beta is for testing an unfinished game), but even so I think it’s the wrong question to ask.

Yes, I understand that friends like to stick together and move in packs from game to game. I experienced the same thing myself when most of my EQ guild either stayed put, moved to WoW, or moved to EQ2. It’s not uncommon for entire guilds to move as a whole from one game to another, because after all those familial bonds are one of the things that draws us to this type of game in the first place.

The thing is, it’s no longer a question of having a handful of choices. There are more MMOs on the market than ever, with more and more coming every year. And as development becomes easier thanks to middleware solutions and environments like Multiverse, the choices will only become even broader.

Is it realistic in today’s — let alone tomorrow’s – market to keep looking for a single MMO home? Is it so wrong to play an MMO for a few months, enjoy the experience, and then move on to something else?

We don’t watch TV or movies the way we play MMOs. While it sucks when you fall in love with a new series that is promptly canceled, we don’t refuse to watch a show unless we get a guarantee that there will be X years of episodes broadcast. Likewise, even America’s love of movie sequels doesn’t prevent standalone films from becoming popular.

I think it’s okay to play an MMO for a while and move on. It doesn’t mean you were cheated or should feel bitter toward the developer; as long as you genuinely had fun for a while, you made a good investment. And with the growth of meta-community sites like GuildCafe that build bridges between players of multiple games, we have ways of staying in touch with the people we meet — regardless of what game any of them are currently playing.

Of course, there’s a limit to the number of $15 per month subscriptions that the average person is willing to pay. This, in fact, may be a major impetus for publishers to adopt alternative payment models. In the continuously expanding landscape of the MMO marketplace, developers will need every means at their disposal to hold onto their share of the consumers’ hearts, minds, and wallets.

And they better make a kickass game while they’re at it.

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