Vanguard, Past and Future

Blood has been in the water for a while now, and the sharks have been speculating on what would happen to Sigil in light of Vanguard’s rickety launch and soft sales. Well, now we know.

I’ve resisted posting much of anything about Vanguard, though many times I’ve been tempted to do so. But well, since this is a turning point for the game and the people involved with it, I may as well say something. Everyone else in the blog universe has anyway.

I have to admit, I haven’t always been a Vanguard supporter. As the community manager for EQ2, I had to put up with years of people telling me how VG was going to be the real successor to EverQuest, and certain members of the Sigil team weren’t shy about promoting that point of view. But what really got to me was seeing the meaningless moniker “third gen” thrown around as if that in itself signified some great turning point in MMO design. I get it — companies need to hype their games; I just didn’t always like the way Sigil went about it. So yeah, I indulged in a certain amount of petty satisfaction when I got to watch the dance that ensued when it was announced that SOE was publishing Vanguard. What can I say? I’m human like anyone else, and I have a keen appreciation for irony.

That said, I honestly wanted to like Vanguard. I was ready for a new game and hoped that, for all the hype, the old spirit of EQ really had carried over to some degree. So I slogged through the SOE employee phase of beta, waiting for the game to turn the corner. Subsequent phases of beta went by with some significant changes, but none of the patches brought the magic I was looking for. When the game was released in the crippled state it was, I still tried to like it and hoped for good things to happen.

For me, they just didn’t. I didn’t find Vanguard fun, and if anything it drove me back to WoW and gave me an even greater appreciation for what polish means to a game. And it gave me a real sense of pride to have worked on EQ2 and been a small part of taking that game from its mediocre launch to being a really fun game.

I still have hopes for Vanguard. If EQ2 can improve, so can VG — if (and it’s a mighty important if) the right people make the right decisions. It can be done, whether or not those delighting in the announcements of the last two days want to admit it.

None of that is really important today, though. The thing that shouldn’t be lost in all of this is that, because of circumstances beyond their control, a bunch of good people lost their jobs. I’ve been laid off before (twice, actually) and it flat-out sucks. It’s one of those things that makes you feel powerless, lost, and more than a little betrayed. My best wishes go out to all those folks, who will hopefully land somewhere soon. The faceless masses on the message boards who revel in seeing companies fall apart would do well to remember that it’s real people who are affected by these things, not faceless corporations.

At the end of the day, Vanguard will go on. SOE will make a profit from it. The execs at what was Sigil in all likelihood will have other projects ahead of them. And if we’re lucky, the industry will have learned a lesson, at least for a little while.

The dream, though tarnished, will remain. And that’s a good thing.

15 Responses to "Vanguard, Past and Future"

Leave a Reply

Log in | Register

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Return to Mobhunter.com »